This write-up explains converting an FLVER model (From BBTools / BB Model format used for FromSoftware games) into SDM (Sekiro / Elden Ring model format often used by mod tools) and installing it into the game. Assumptions made: you have a Windows PC, basic familiarity with modding, and already have BBTools-exported FLVER files and the target game directory accessible.
Setup: Open your SDM application and point it to your game's main directory. Importing Assets:
To use BBTools, you need to configure the environment variables. Add the following lines to your shell configuration file (~/.bashrc or ~/.zshrc): bbtoolsflver to sdm install
format allows modders to bridge the gap between PlayStation-exclusive data structures and standard PC-based animation and rendering pipelines. The Technical Workflow
Search the SDM’s available packages
Before attempting installation, query the SDM for packages containing “bbtools”: Converting BBTools FLVER to SDM and Installing —
This should display the version of BBTools installed on your system.
Resolve the correct package name
If the intended tool is BBTools with a specific version flag (“flver”), one should install the base package and then specify version constraints: Importing Assets : To use BBTools, you need
The tool will generate processed files compatible with external 3D software (like Blender) or convert them into a format the game's engine can read after modification. 3. Installing into SDM (Source Data Manager)