Version 0.01b _best_: Filf 2
Filf 2 Version 0.01b – "The First Spark"
Release Date: [Hypothetical: March 15, 2026]
Type: Pre-Alpha Developer Preview
Platform: Windows / Linux (CLI only)
- Stability and performance: As typical for pre-release versions, Filf 2 shows instability in several areas: crashes or freeze points during edge-case flows, inconsistent frame rates, or memory leaks under extended use. These are expected but should be tracked with priority.
- Code architecture and modularity: The repository structure (indicated by versioning and incremental suffixes) suggests modular development. Core modules appear separable (UI, physics, AI/pathing, audio). This modularity is a strong foundation for parallel work and testing; however, indications of tight coupling (shared global state or duplicated logic) will impede scaling and maintenance.
- Build and deployment: The 0.01b tag implies manual or ad-hoc build steps. Automating the build pipeline, unit tests, and basic continuous integration would reduce friction for contributors and help catch regressions early.
- Assets and tooling: Many assets are placeholders; formats may be inconsistent. Standardizing asset pipelines, compressing large files, and documenting editor/tooling versions will ease future content creation.
- Basic game mechanics are in place, but mostly don't work
- The graphics are... interesting
- You can move around, sort of
- There are placeholder sounds because we couldn't find any real ones
"Filf 2" (Version 0.01b) represents the very early "alpha" or "pre-alpha" stage of an independent adult visual novel development. As a sequel to the popular original title, this specific version serves as a technical foundation rather than a complete narrative experience. The Purpose of Version 0.01b Filf 2 Version 0.01b
- Licensing: Ensure third-party assets have compatible licenses and track asset provenance. Choose a code/license policy (open source or proprietary) and document contributor agreements.
- Data and privacy: If Filf 2 collects any telemetry, implement clear, minimal data collection with opt-in consent and secure storage.
Assets and microcopy examples
- Stabilize critical crashes and fix memory leaks.
- Implement basic onboarding and a single guided tutorial.
- Set up an automated build and basic CI with unit tests for core modules.
- Create a small task list for art polish on most-visible assets.
5. Starting the Game
- Launch the game → Main Menu (placeholder graphics).
- Click New Game.
- Watch the short intro text (press
Spaceto skip). - You start in Zone Alpha – Entrance.
