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From the creator
of the original "The Settlers"
- Volker Wertich

Lily Starfire Zariah Aura May 2026

CONFIDENTIAL REPORT

4. Implementation Checklist (For Developers)

| Phase | Tasks | |-------|-------| | Design | • Define exact numerical values for damage, shield, radius per level.
• Draft concept art for tether, Nova, and Starlit Ground. | | Programming | • Create “SynergyTrigger” component that listens for Lily’s “Star‑Aligned” and Zariah’s “Aura‑Sync” flags.
• Implement a “StarlitNova” prefab with particle systems, damage collider, and shield collider.
• Add “StarlitGround” terrain modifier (temporary material change + movement/speed buffs).
• Hook into cooldown manager and UI indicator (shared “Resonance” icon). | | Audio | • Commission composer for the layered cue; integrate with FMOD/Wwise. | | QA | • Verify activation only when both conditions are met within the 3‑second window.
• Test edge cases: one character dies mid‑Nova, overlapping with other area‑effects, multiple stacks on multi‑party sessions. | | Balancing | • Run simulations against boss health pools and typical party DPS to ensure the Nova is “game‑changing but not overpowered.”
• Adjust scaling curves after player feedback. | | Narrative | • Write dialogue cutscene for the first time the Nova is unlocked (e.g., “The heavens recognize us, Lily!”).
• Add lore entries in codex for “Star‑Weave”. | lily starfire zariah aura

The Celestial Connection

Zariah: The Mystical and the Unknown

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CONFIDENTIAL REPORT

4. Implementation Checklist (For Developers)

| Phase | Tasks | |-------|-------| | Design | • Define exact numerical values for damage, shield, radius per level.
• Draft concept art for tether, Nova, and Starlit Ground. | | Programming | • Create “SynergyTrigger” component that listens for Lily’s “Star‑Aligned” and Zariah’s “Aura‑Sync” flags.
• Implement a “StarlitNova” prefab with particle systems, damage collider, and shield collider.
• Add “StarlitGround” terrain modifier (temporary material change + movement/speed buffs).
• Hook into cooldown manager and UI indicator (shared “Resonance” icon). | | Audio | • Commission composer for the layered cue; integrate with FMOD/Wwise. | | QA | • Verify activation only when both conditions are met within the 3‑second window.
• Test edge cases: one character dies mid‑Nova, overlapping with other area‑effects, multiple stacks on multi‑party sessions. | | Balancing | • Run simulations against boss health pools and typical party DPS to ensure the Nova is “game‑changing but not overpowered.”
• Adjust scaling curves after player feedback. | | Narrative | • Write dialogue cutscene for the first time the Nova is unlocked (e.g., “The heavens recognize us, Lily!”).
• Add lore entries in codex for “Star‑Weave”. |

The Celestial Connection

Zariah: The Mystical and the Unknown

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