Malevolent Planet Unity2d -day1 To: Day3 Public ...
Malevolent Planet (Unity 2D) – Dev Log: Days 1–3 (Public Build Foundation)
Project Vision: A 2D survival-action game where the planet itself is the enemy. The environment actively hunts, corrupts, and transforms against the player. The first three days focus on establishing the core movement, a hostile environmental hazard, and a basic fail/respawn state for a public-facing prototype.
- Hazard Type: Stationary or slow-moving dark puddles/spores that spawn on the ground.
- Mechanics:
The final transmission received by the orbital relay was a single voice—a chorus of everyone on board—stating: Malevolent Planet Unity2D -Day1 to Day3 Public ...
We also started working on the game's UI, creating a basic HUD (heads-up display) and implementing a menu system. Malevolent Planet (Unity 2D) – Dev Log: Days
The Hub: You explore the academy in a top-down view, interacting with fellow cadets and instructors. a hostile environmental hazard
void Start()