Oberon Object Tiler 〈Exclusive〉

The Oberon Object Tiler is a classic macro designed for CorelDRAW that automates the process of duplicating objects to fill a page efficiently. Created by Alex Vakulenko of Oberon Place, it has been a staple tool for print professionals—especially those working on business cards and flyers—for over 15 years. The Evolution of the Tool

The Architecture: From Monolithic Buffers to Dynamic Tiles

To understand the power of the Oberon Object Tiler, one must first understand the problem with traditional rendering (immediate mode and retained mode). Oberon Object Tiler

  • Staggered/hex tiling

    Prepress Tools: It includes functionality for creating standard crop marks and registration marks for professional printing. The Oberon Object Tiler is a classic macro

    Imagine a GPU where you simply write an array of OberonObject to VRAM, write a single command to "Tile and Execute," and the GPU microarchitecture handles the rest. No command buffers, no driver overhead—just declarative graphics. no driver overhead—just declarative graphics.