The RTGI (Ray Traced Global Illumination) shader by Pascal Gilcher (Marty McFly) is a post-processing tool for ReShade that simulates path-traced lighting, shadows, and ambient occlusion in almost any DX9, DX11, DX12, or Vulkan game.
Denoising: Ensure the denoiser is active to smooth out the graininess inherent in real-time ray tracing. 5. Common Troubleshooting Reshade Ray Tracing shader RTGI 0.33
Hardware Independence: Unlike official RTX implementations, RTGI works on non-RTX video cards, including older GTX series (10xx and 16xx), because it operates using depth data rather than dedicated ray-tracing hardware. The RTGI (Ray Traced Global Illumination) shader by
18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_10;56; Better performance and stability
Requirement for Stable Depth:0;ac3; It requires a game with a stable depth buffer (usually disabled in online games to prevent cheating).
Flickering Lighting: Usually caused by a "temporal" setting in the game (like TAA). Try disabling the game's native Anti-Aliasing.