01702 Release Fixed |best| — Rtgi
RTGI version 0.17.2 addresses critical issues, including improved depth buffer detection for DX11/DX12, enhanced UI masking to prevent ghosting, and significantly reduced flickering in high-motion environments. The update also includes optimized spatial filtering and corrected light-leaking bugs, with recommended usage on ReShade 4.8.2 or newer. You can find the release notes and download on Pascal Gilcher's Patreon.
✅ Visual Cleaning
- Denoiser improvements: An updated spatiotemporal variance‑guided filter eliminates 95% of fireflies without blurring fine detail.
- Ghosting elimination: The temporal accumulation now respects motion vectors from the game engine (where available) and falls back to a depth‑aware clamp. Ghosting trails are gone.
- Stable ambient occlusion: The flicker was traced to a rounding error in the MIP‑map selection; that is now patched. AO remains consistent across frames.
Conclusion
- Crash Fixes: The most notable change is the resolution of a crash that occurred under specific rendering conditions. Users running the shader on certain API configurations or alongside complex shader chains experienced instability in version 0.17.01; this has been rectified.
- Artifacting Reduction: While not explicitly detailed in the header notes, users have reported a reduction in visual artifacts—specifically "black spots" or noise flickering—in scenarios with complex geometry. This is likely a byproduct of the stability improvements made to the denoiser.
This specific beta version (0.17.0.2) is typically accessed through the Marty's Mods Patreon how to install this specific version into ReShade or tips for optimizing the settings for better performance? rtgi 01702 release fixed
RTGI 01702 Release Overview
This specific release was part of the "fixing" era. It introduced workarounds and patches that significantly reduced that flickering, making the lighting feel "solid" and grounded for the first time. For the community, "01702" became a landmark version—it was the moment the shader went from a "cool experiment" to something you could actually play a whole game with. RTGI version 0
2. Fixes Included
- Crash on scene load – Resolved a memory access violation occurring when RTGI was enabled with high-resolution shadow maps.
- Artifacts in indirect diffuse – Corrected a sampling bias that caused flickering in low-light indirect illumination.
- Temporal stability regression – Restored previous temporal accumulation quality, removing ghosting introduced in 0.1701.
- Shader compilation stutter – Fixed redundant recompilation when toggling RTGI in-game.
- Vulkan backend crash – Resolved a descriptor set binding error on certain AMD Radeon GPUs.