Super Mario 3d Land 60fps Code Fix May 2026

To run Super Mario 3D Land at 60 frames per second (60FPS), you must use an Action Replay (AR) code that overrides the game's default 30FPS cap. Because these codes change the core engine timing, they can cause the game to run at double speed on original 3DS hardware unless you are using an emulator like Citra or Lime3DS to handle the speed correction. 🎮 60FPS Cheat Codes Use the code corresponding to your game’s region. North America (USA) - 0004000000054000

  • Note: If no cheats appear, you may need to manually create a .txt file containing the code in the luma/titles/[TitleID] folder on your SD card.

[60FPS] D3000000 15000000 2091621C 00000001 D2000000 00000000 Use code with caution. Copied to clipboard Europe (EUR) Region (0004000000053F00) super mario 3d land 60fps code fix

1. The Shadow Bug (Most Noticeable)

Mario’s circular shadow (the one directly under his feet) flickers or dissolves into a dotted outline. This happens because the shadow texture’s alpha blending updates every other frame. Solution: Many players ignore it, but you can use a separate cheat to remove the shadow entirely, or switch to “New 3DS” mode if available. To run Super Mario 3D Land at 60

[60fps v1.1]
580F0000 01BD70A0
680F01A0 00000000 00000001
680F01A4 00000000 00000000
D2000000 00000000

Running a 3DS game at double its intended frame rate requires more CPU power. If your hardware struggles, the game may actually run in slow motion rather than skipping frames. Emulation Speed Note: If no cheats appear, you may need

Because the original game was designed around a 30FPS cap, simply "uncapping" the frame rate often causes the game logic—such as Mario's movement speed and timers—to run twice as fast. The 60FPS code fix addresses this by modifying memory values to maintain correct game speed while doubling the visual frame rate. 60FPS Cheat Codes by Region