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Subject: [ANN] / [WIP] – Project Titan: A Size-Shifting RPG Adventure Post Body: Hey everyone,
Key mechanics
- Size states: Define discrete states (e.g., Tiny / Small / Normal / Large / Giant) or continuous scaling. Discrete is easier to balance; continuous offers emergent play.
- Scale-specific abilities: Each state grants/limits abilities (e.g., tiny fits gaps and stealth; large deals more damage and can push obstacles).
- Momentum and physics: Mass/velocity should scale plausibly—larger size increases momentum but reduces agility; tiny characters are nimble but fragile.
- Resource or trigger control: Decide how size changes occur (consumable items, cooldown ability, environmental triggers, timed powerups, or enemy-induced).
- World proportionality: Environments must reflect scale—furniture, terrain, NPCs, and hazards change meaningfully with player size.
- Threat and reward balance: Larger size might let players dominate but create bigger targets; smaller size grants access but increases vulnerability.
Narrative/RPG: Games where character size changes are tied to progression, power-ups, or specific story events (often found on community-specific forums like Aryion). Shrinking and Growth (Kromm?) - Steve Jackson Games Forums View forum - Growth and Shrink Games
- Improved problem-solving skills: Players develop critical thinking and analytical skills, as they navigate complex challenges and puzzles.
- Enhanced creativity: The unique gameplay mechanics encourage players to think outside the box and explore innovative solutions.
- Relaxation and stress relief: The calming and often mesmerizing nature of Growth and Shrink Games can provide a soothing experience, helping players unwind and relax.
- Community engagement: Many Growth and Shrink Games foster a sense of community, allowing players to share experiences, strategies, and ideas with others.
User Interface: Like many traditional phpBB-style forums, the navigation can feel dated compared to modern social platforms like Reddit. Subject: [ANN] / [WIP] – Project Titan: A
Power Dynamics: Exploring themes of empowerment or vulnerability through drastic scale shifts. Size states: Define discrete states (e
: In 3D games, these mechanics are technically taxing. Scaling a character requires dynamic adjustment of Level of Detail (LOD) and texture maps to prevent "blurriness" when large or "shimmering" when small. Steve Jackson Games Forums 3. Economic and Scaling Theories in Gaming