OpenGL 2.0: The Revolution That Brought Shaders to the Masses

glfwMakeContextCurrent(window); // Initialize GLEW if (glewInit() != GLEW_OK) return -1;

OpenGL 2.0 is more than just a relic; it's a bridge. It taught us how to talk to GPUs using shaders, a concept that still powers the most advanced games today. Whether you're building a retro-style indie game or a lightweight UI for an embedded device, 2.0 remains a reliable, battle-tested tool in any developer's kit.